Gameplay Into Growth: The Vision Behind GELL
- Jun 25
- 2 min read
Updated: Jun 25
Do you have a kiddo who loves video games, but you’re not always sure their relationship with the medium is as healthy or enriching as it could be? Do you wish they were getting more out of it—intellectually, emotionally, socially, and developmentally?
That’s why I founded Games Exploration and Learning Laboratory (GELL), a games‑based learning group in Silicon Valley. GELL grew out of my work teaching space science with Kerbal Space Program (KSP) at schools and family camps, and from a stint homeschooling my daughter in a space‑science unit. I came to see that with the right structure and mentorship, games can become extraordinary tools for learning and growth.
I’ve been a lifelong gamer, and I believe in the potential of games to promote human flourishing. Yet that potential is mostly unrealized. Where is the gaming equivalent of the Little League coach or the dojo sensei? Especially today—when many games are designed to be addictive rather than enriching—kids benefit from guided experiences that help them build skills, confidence, and healthy habits.
Kerbal Space Program: Learning Through Challenge
KSP may be the most educational video game ever built, thanks to its commitment to realistic orbital mechanics. But that same realism makes it daunting. Many kids who love the game struggle to make progress: they lack goals, rely on cheats, or bounce away from frustration before learning can happen.
In GELL sessions, I meet kids where they are, help them set meaningful goals, and support them as they work toward them. Kids tell me this not only helps them learn in the moment—it deepens their enjoyment of the game by helping them find a genuine sense of accomplishment.
Satisfactory: Engineering, Teamwork, and Reflection
Satisfactory is essentially a collaborative engineering project. Watching my teenage son build sprawling conveyor‑line chaos inspired me to introduce a plan / execute / reflect cycle, loosely based on Agile software development methods, to help kids think about scale, organization, and iteration.
What surprised me most is how often our reflection discussions turn toward managing distractions. In a video game! But as we dig in, the root is almost always the same: a moment of disempowerment—uncertainty, lack of clarity, or not knowing how to ask for help. These conversations have become some of the richest parts of the program.
Why GELL Exists
My goal as a mentor is to help kids understand:
challenging, above-grade STEM concepts not taught in schools
how their brains work, and how to work with them
how to build skills, confidence, and resilience
how to balance gaming with the rest of life
There’s much more to say about both KSP and Satisfactory, and about other games I plan to offer in the future. But for now, I’m excited to share the beginning of this journey with you.
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